LARP Archive

Vampire: Victorian Era will cover the years of 1880-1897. This puts us in the era of Jack the Ripper's murders; we have Dracula whispering in the ear of a suggestible Irishman (the publication of Dracula is the "end date" for this setting, an apocalyptic event [for the Kindred] that closes the era). The smoke and toil of the Industrial Revolution has paved the way for Marxism (with The Communist Manifesto published in 1848 and Capital published in 1867), both of which provide ample opportunities for Kindred to feed and hide among the lower classes and proletariat. "Alienism" and psychology introduce the world to soft science, and parapsychology is an almost legitimate branch of this.

This is the background for Vampire: Victorian Era, a Live Action Role-Playing game developed by Justin Achilli at White Wolf Publishing, Inc. This is an expansion pack for Vampire: the Masquerade LARP. It allows players to interact with Gothic and romantic themes as well as Jack the Ripper and Bram Stoker-esque characters. More information will be added as it becomes available. Visit White Wolf Online for more details. Feel free to send questions or commentary on the site to admin@sacrosanctum.org. Be sure to put V:DA in the subject so the spam catcher doesn't delete your message.

Live Action Role Play, usually abbreviated as LARP, is an extension of the more common table top role-playing game. LARP is quite different from table top gaming and is best described as improvisational theater--a play where you are an actor who creates the script of the story by taking actions and making presentations. Because of its theatrical nature, LARP is more accessible to a much larger audience than many role-playing games. Players need to know far less about the rules and mechanics of the game though they must be more willing to become an actor and present the embodiment of the character they are trying to portray.

In a lot of ways, storytelling resembles games such as how to host a murder. Players take the roles of characters - in this case, a denizen of the night - and engage in a form of improvisational theatre, saying what the vampire would say and acting as the vampire would act. Most people play V:tM as players. They create vampire players. In each group, however, one person must take the role of storyteller. The storyteller acts as a combination director, moderator, narrator, and referee. The storyteller invents the various situations for the players to act out. The players decide how the vampires act, but it is the storyteller who decides if the character actually succeed in their endeavours and, if so, how well. Ultimately, the storyteller is the final authority on the events that take place in the game...

Storytelling and role-playing games may feature many kinds of protagonists. In Vampire, the protagonists are, appropriately enough, Vampires - the immortal bloodsuckers of the horror genre- who live, love, fight, and hide out in the open streets and darkened parks of the world's cities. They interact with each other, mortals, and other beings, while maintaining (mostly) the tradition of the Masquerade. The Storytellers guide these characters through the world of darkness. The vampires who stalk the earth in modern times are in many ways similar to those we might expect from reading novels, comics, and watching films. However, as the intrepid Hunter soon finds out, not all the old myths are true.


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